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Here is the problematic source code, I forgot it in my orginal message:
camera{location <10,10,-10> look_at <0,0,0>}
background{rgb 1}
light_source{<0,10,-10>, rgb 1
area_light 4,4,6,6
circular orient jitter}
isosurface {
function {sqrt((x*y)^2+(y*z)^2+(z*x)^2-3)}
max_gradient 36
accuracy 0.01
contained_by { sphere {<0,0,0>,6} }
pigment {
bozo
scale 0.5
color_map {
[0.0 rgb <1,0,0>]
[1.0 rgb <0,0,1>]
}
}
}
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